Online game industry statistics

22 Apr 2013 The social gaming industry is on the upswing, predicted to reach a whopping 34 % of the internet population by next year. Social Gaming  While the complex esports industry may be daunting for investors, it is Esports, short for “electronic sports,” transforms online gaming into a spectator sport. Includes everything from news sources, industry statistics tracking, coaching, and   11 Sep 2017 2017 is an amazing year for the video game industry, thanks to Mobile games, virtual reality and esports. But what does the future hold for 

1. Mobile Gaming Industry, Almost 50% of the Global Games Market. According to revised Newzoo research, the global games market was predicted to be worth $134.9 billion in 2018. The largest sector of this was mobile gaming which was estimated to be worth $63.2 billion, 47% of the global games market. Arcade, simulation, and puzzle games are more popular among women, while male gamers enjoy playing strategies, action games or adventures. Gaming Industry's Economic Impact Being a gamer is no longer unprofitable because just the tournaments organized for Dota 2 players have a prize money budget as high as $137,006,506.86. Gamers around the world will likely spend around $138 billion on games this year, according to Newzoo's Global Games Market Report. The market research firm tracks usage and trends of video games Analysts expect that mobile games will account for 46 percent of the video game industry in 2019 while the popularity of console games will fall to 26 percent and that of PC games will fall to 25 percent. The video game industry will continue to evolve as companies develop new technologies and titles that keep players interested.

With the global games audience estimated between 2.2 and 2.6 billion people and the global software market expected to grow from $137.9 billion in 2018 to an estimated $180.1 billion by the end of 2021, the opportunities for the UK games industry have never been greater.

Climbing world demand for Massively Multiplayer Online Games (MMOG) and Online gaming is expected to push the market, according to Global Industry Analysts  25 Jul 2019 With tables and figures helping analyze worldwide Global Online Gaming market, this research provides key statistics on the state of the industry  18 Jul 2018 The market research firm tracks usage and trends of video games, mobile and esports. The figure represents a 13.3 percent increase year over  22 Apr 2013 The social gaming industry is on the upswing, predicted to reach a whopping 34 % of the internet population by next year. Social Gaming 

Results 1 - 10 of 28 Gaming is popular among teens – especially teenage boys. 65% of internet users have paid for online content is a nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world.

Nov 21, 2016 - Explore jk4milli's board "Video Game Industry Statistics" on monthly users are paying for virtual goods Play Game Online, Online Games,  Climbing world demand for Massively Multiplayer Online Games (MMOG) and Online gaming is expected to push the market, according to Global Industry Analysts  25 Jul 2019 With tables and figures helping analyze worldwide Global Online Gaming market, this research provides key statistics on the state of the industry  18 Jul 2018 The market research firm tracks usage and trends of video games, mobile and esports. The figure represents a 13.3 percent increase year over  22 Apr 2013 The social gaming industry is on the upswing, predicted to reach a whopping 34 % of the internet population by next year. Social Gaming  While the complex esports industry may be daunting for investors, it is Esports, short for “electronic sports,” transforms online gaming into a spectator sport. Includes everything from news sources, industry statistics tracking, coaching, and  

With the global games audience estimated between 2.2 and 2.6 billion people and the global software market expected to grow from $137.9 billion in 2018 to an estimated $180.1 billion by the end of 2021, the opportunities for the UK games industry have never been greater.

Our team has collectively spent hundreds of hours curating this list of the most recent stats and trends about the video game industry. You can click on each statistic to see a visualized chart with even more data. The revenue of the digital games industry in the US was $10 billion in 2019. Dota 2 players received over $177 million in tournament prizes. 45% of US gamers are women. The video game industry revenue is forecast to reach $180.1 billion in 2021. It marked a 10.7% growth between 2016 and 2017 and then a 10.9% between 2017 and 2018. It marked a 10.7% growth between 2016 and 2017 and then a 10.9% between 2017 and 2018.

The market value of computer gaming in India is around 91.9 million U.S. dollars in 2018, while that of console gaming is around 222.6 million U.S. dollars during the same time period. Within the computer gaming industry, Electronic Arts had a market share of about 23.8 percent in

In-line with the age of digitalization, the online gaming industry is growing at an exponential rate. As one would expect, this has created a plethora of innovative  18 Jul 2017 quality talent and wider consumer trends are contributing to the growth of UK gaming. The UK gaming industry is growing exponentially. video games – be it on a games console, smartphone, PC, VR headset or online. Korea is, and Will Continue to be, a Force in the Gaming Indutry. Since the paradigm shift in the video game industry to online platforms, Korea has laid claim  5 Apr 2019 The size of the global video gaming industry was US$ 96 billion in quantities of digital content and is the key for online games market to grow.

While the complex esports industry may be daunting for investors, it is Esports, short for “electronic sports,” transforms online gaming into a spectator sport. Includes everything from news sources, industry statistics tracking, coaching, and   11 Sep 2017 2017 is an amazing year for the video game industry, thanks to Mobile games, virtual reality and esports. But what does the future hold for